I've found that deleting unused influences / pruning influences with very low values can make a difference too.
Also I have come across an issue where if I store bound geometry under the rig hierarchy (under a group with inherit transforms turned off) the rig, depending on the complexity, can slow down a bit. It's nice to keep everything under one node but not at a performance cost. Agreed with Chris. LOD is important. Gerard. On 29/04/2013, at 4:13 AM, Ray Faenza <[email protected]> wrote: > Rig performance is an age old issue. You can't have advanced rigs without > taking a hit on performance. There's no way around it really. Not using > wraps, excessive constraints, and many deformers after the skinCluster will > help. > > My recommendation would be to have several LODs for animation. I believe this > is the solution with in most pipelines. > > > On Sun, Apr 28, 2013 at 9:43 AM, Christopher Evans <[email protected]> > wrote: > Hi guys, > > I am using the new 'DG Profiler' to take a look at some rigs and try to speed > them up. In the process I am finding some interesting nodes that cannot be > selected or viewed in Outliner, Node Editor, or Hypergraph.. > > That aside, anyone have any tips on stuff to speed up rigs? It's a bit > unnerving that we have a hundred or more skinned characters running in our > game engine, but 30% of the overhead in Maya on one char seems to be > skinning. Just deleting the tweak nodes assoc with each skinCluster improves > things a significant bit.. > > Any rig or scene optimization functions, any bits of wisdom? Anyone else > using this DG profiler, great stuff imo. > > -- > CE > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
