is there a python equivalent to eval?

I am setting up a few things that could allow the user to specify a
pre-build function but user A could specify a different prebuild function
than user B, and I need some way of handling this.

only thing I can think of right now is using maya.mel.eval("python string")
which I really don't like the idea of doing that.

any other ideas?


-- 
Todd Widup
Creature TD / Technical Artist
[email protected]
[email protected]
www.toddwidup.com

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