No worries - I hope I got that right.
It's a super useful pattern, because if you allow users to supply the
import-strings, you don't have to care where the module is deployed.
It's up to the user to make sure it's accessible via the PYTHONPATH, or
what have you.
So - folks can update their code and add new behaviours without effort
on your part.
D
On 21/05/13 21:48, Todd Widup wrote:
thanks Donal, nice way of doing it :D
On Tue, May 21, 2013 at 10:43 AM, Donal McMullan
<[email protected] <mailto:[email protected]>> wrote:
if True:
module_name_variable = "usermodules.todd"
else:
module_name_variable = "usermodules.jane"
module = __import__(module_name_variable)
instance = module.Klass()
result = instance.prebuild()
# Should have the same effect as:
import usermodules.todd
instance = usermodules.todd.Klass()
result = instance.prebuild()
I think you're correct to be wary of calling Python's eval:
http://docs.python.org/2/library/functions.html#eval
On 21/05/13 20:54, Todd Widup wrote:
is there a python equivalent to eval?
I am setting up a few things that could allow the user to specify
a pre-build function but user A could specify a different
prebuild function than user B, and I need some way of handling this.
only thing I can think of right now is using
maya.mel.eval("python string")
which I really don't like the idea of doing that.
any other ideas?
--
Todd Widup
Creature TD / Technical Artist
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>
www.toddwidup.com <http://www.toddwidup.com>
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[email protected] <mailto:[email protected]>
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