I wanted to constrain one transform between two transforms but in a different order. Not sure if I can also override the compute call from it but it does look like I'd have to go straight to C++ API. I did try prototyping it in Python but wasn't sure how to take a plug "asVector" unless I do it in C++. I do know the math and the logic works. Trying to get Maya to like it is the problem. =P
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