You can use polySelectConstraint to select border edges. The presence of border edges will suggest it is not solid. Hope this helps?
On 14 June 2013 09:17, Christian Akesson <[email protected]> wrote: > Can anyone think of a way to figure out if a mesh is a "solid" (sphere) vs > a shell (plane). > > I wish I could rely on weather the mesh was closed or not, but I can't, > because you can close a plane (fill hole). > > nParticle fill does not seem to fill anything but "solid" objects so I > will see if I can use that. > > Thanks in advance for any suggestions. > > /Christian > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To post to this group, send email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
