Yes but I was wondering if there already was a command to do this. :( This is what I've actually done: - Get every children nodes - for each child Get connections and traverse the graph blocking some unwanted node types. - Store everything.
But it's a ugly code. :( Le lundi 17 juin 2013 19:56:36 UTC+2, Ravi Jagannadhan a écrit : > Can't you just traverse the connections from that node? > > > > > On Mon, Jun 17, 2013 at 2:17 AM, Narann <[email protected]> wrote: > > > Hi all! :) > > > > I desperate with this and I'm sure some of you have already encounter this: > > > > I have a complex character rigg and I know a specific controller has been > moved. From this node, I want to get every nodes that will be affected by > this move. :( > > > > When you select this node, some Maya shapes became "mallow". Actually, I want > to get all this shapes. > > > > Any advise is welcome! > > > > Regards, > > > > Dorian > > > > -- > > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > > To post to this group, send email to [email protected]. > > For more options, visit https://groups.google.com/groups/opt_out. > > > > > > > > > -- > Where we have strong emotions, we're liable to fool ourselves - Carl Sagan -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
