Hi all,

When we use nCloth animation in Maya, we can fix some vertices using 
transform constraint. And those fixed vertices will look bold in wireframe 
view mode.

I want to design a plugin to have the same feature: when user changes some 
attributes of a vertex, I want that vertex looks different from the others 
(bold or in different color). I went through the documentation of MFnMesh, 
but it seems with that class we can only change the color of vertices in 
render mode. Does anyone know a way to change the appearance of vertex in 
wireframe mode just like nCloth?

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