Hi everyone, I am in the middle of writing an exporter and importer for a proprietary animation format for maya. I got the whole thing worked out in pymel but couldn't figure out the following...
# Is there any way I can open the file loader ui window using pymel, where the user can point to the file. # How can I register the whole pymel script as a plugin with maya. I was just starting out in pymel.. so, any help would be appreciated. -sreenivas. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/6ce52b6e-0b52-4818-a8e7-df96ae5b2dca%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
