Hi everyone,

I am in the middle of writing an exporter and importer for a proprietary 
animation format for maya.
I got the whole thing worked out in pymel but couldn't figure out the 
following...

# Is there any way I can open the file loader ui window using pymel, where 
the user can point to the file.

# How can I register the whole pymel script as a plugin with maya.

I was just starting out in pymel.. so, any help would be appreciated.
-sreenivas.

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