import pymel.core as pm pm.fileDialog2 (or pm.fileDialog, but I'm pretty sure that's antiquated)
Writing a plugin is actually deceivingly simple. There's TONS of tutorials online if you just google it. First thing I googled (not necessarily the best at all): http://volcore.limbic.com/2011/09/25/writing-maya-plugins/ On Wednesday, December 18, 2013 4:48:39 AM UTC-5, Sreenivas Alapati wrote: > > Hi everyone, > > I am in the middle of writing an exporter and importer for a proprietary > animation format for maya. > I got the whole thing worked out in pymel but couldn't figure out the > following... > > # Is there any way I can open the file loader ui window using pymel, where > the user can point to the file. > > # How can I register the whole pymel script as a plugin with maya. > > I was just starting out in pymel.. so, any help would be appreciated. > -sreenivas. > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/2ebd2552-d929-49d3-80d0-09442db13885%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
