Hehe, cool, have seen so many people get carried away with doing this I'm 
always retentive on showing people how ( like, seriously, I don't want to get 
blamed if you then use the method in production and break a delivery frame with 
it, when you start altering production raw frames as it sounds like is the case 
here, things tend to get more serious than a forum can accommodate for I'd 
think )

  If nobody else has pasted by the time I get back in front if Maya I'll send 
you a plug and play snippet that works in any configuration, super clean for 
you to evaluate, it's not tricky at all but not a chance I could resite it from 
memory typing on a phone :)

 


> On 23 Dec 2013, at 19:10, Asi Sudai <[email protected]> wrote:
> 
> I was hoping for a clean way to let MR do the metadata injected and avoid 
> post-mel or a 2nd post-process.
> I'm hoping we'll move from MR soon, that's why I don't want to develop more 
> code around it, not cause post-process is a problem.
> 
> thanks for replying Evar
> 
> 
> 
> On Saturday, December 21, 2013 2:31:51 PM UTC-8, Ævar Guðmundsson wrote:
>> 
>>> 
>>> My workaround would be to do add the metadata as a second process, after 
>>> the render is done, but I hope to avoid that if possible... 
>> 
>> There is a way to do as you describe, but why would you want to avoid a 
>> second process?
>> 
>>   I know most people frown upon running it as a second process but in most 
>> cases where I've come across it's usually what the second process is being 
>> used for rather than any despite towards the notion of a second process in 
>> it self.
>> 
>>   Some bad ones:
>> --[ The second process involves starting up secondary application or 
>> software.
>> --[ The second process breaks a lot.
>> --[ The second process alters images so reviews are inaccurate.
>> --[ Some genius figured to write an embedded header altering plugin which 
>> locks the files down to only being loadable in a modified instance of Maya.
>> 
>>    The easiest one I know of is to just simply use the generic exr python 
>> libraries and write additional header attributes as a post-mel python 
>> Frankenscript within the render globals, ugly as heck but works a charm, 
>> that way it's technically still an internal Maya "process" completing a 
>> rendered image but I'm sure a lot of folks can suggest a more direct and API 
>> friendly way of achieving this.
>> 
>>   In the meantime I hope this helps.
> 
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