Thanks for all the replies,

The FKIK switch was only one example. There are many other attributes where this could be useful so an isolated solution just for the FKIK switch while appreciated won't help solve the overall issue. Yes it's a convenience to have the same attribute on multiple controls so you don't have to keep deselecting / selecting things. Having the FKIK blend attribute appear on the arm's bicep and forearm control objects as well as the IK and UpVector control is what I'm after and changing the one attribute on the forearm control will update the FKIK blend but also update the attributes on the other controls to reflect the same value while still leaving them open to be manipulated as well.

I don't want to use script jobs or expressions as it seems too intrusive to performance.

I'll try to reconfigure my rigging philosophy to cope with this I suppose...

Eric T.

On Friday, January 17, 2014 12:40:10 PM, aevar.gudmunds...@gmail.com wrote:


*From:* David Hotniansky <mailto:davidhotnian...@gmail.com>
 if you wanted to connect the system to a master control


That’s indeed what vector coupled does, the whole thing is driven from
a master controller either at the feet or the center of the body,
completely different approach to animating it, “/more reaching for
things the same way as a human moves, rather than puppetering controls
other rigs offer/ ”

:)

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