+Unless you have an RND department showing attentiveness to a native geometry cache and animation curve export format you will get into interesting scenarios when the animator churns these files out and they need to be reworked into a procedural crowd animation where the animation curve syntax becomes they key factor to speed it up.
I’m talking about things like Alembic and Atom, but streamlined to treat billions of data containers, the ones listed simply won’t do for that ( without unnecessary complications ) but if you are not looking to expand your scene and are just treating a couple of shots or so, character sets are great, apart from the limitations Marcus lists. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/52de4029.c6c8c20a.2764.43a7%40mx.google.com. For more options, visit https://groups.google.com/groups/opt_out.