+Unless you have an RND department showing attentiveness to a native geometry 
cache and animation curve export format you will get into interesting scenarios 
when the animator churns these files out and they need to be reworked into a 
procedural crowd animation where the animation curve syntax becomes they key 
factor to speed it up. 

  I’m talking about things like Alembic and Atom, but streamlined to treat 
billions of data containers, the ones listed simply won’t do for that ( without 
unnecessary complications  ) but if you are not looking to expand your scene 
and are just treating a couple of shots or so, character sets are great, apart 
from the limitations Marcus lists.

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