Alembic GPU cache that is, be careful not to mix it with the standard Alembic 
geometry cache, If you wrap the GPU cache properly then it will look like 
geometry, perform faster than anything else out there, is completely 
un-editable by an outsource party, and you’ll get your scene delivered back 
unaltered.


  Would be great to hear more details about this though, usually I’m on the 
other end and someone locked a scene too much and it can’t be opened or the 
geometry can’t be read, only on the rare occasion I’ve had to lock a scene down 
like this but there are plenty of options to do this, Alembic being the most 
supported like dgovil suggests.


  Those who have implemented this do however usually have to adhere to 
commercials confidentiality, so you may come up empty on a google search…


  Let us know what you find please, it’s an interesting one.

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