Hi all:
I've created a rig to control oscillations.
Basically there is a locator (the 'driver') bouncing up and down (keyframed 
using postInfinity='cycle') which is multiplied by another locator (the 
'multiplier', using a multDiv node) and the result makes something pulse 
('target') at a hand animated amplitude.
My question:
Is there a way to create another controller which would change the speed of 
the 'driver', and I suppose I might need to also adjust the timing of the 
'multiplier' also.
Thanks.

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