Sure is. Have a look at the warpNode<http://download.autodesk.com/global/docs/maya2013/en_us/Nodes/timeWarp.html>, you can hook up your curve to it and have it compute a new value for you.
On 18 February 2014 05:28, Mitch Rosefelt <[email protected]> wrote: > Hi all: > I've created a rig to control oscillations. > Basically there is a locator (the 'driver') bouncing up and down > (keyframed using postInfinity='cycle') which is multiplied by another > locator (the 'multiplier', using a multDiv node) and the result makes > something pulse ('target') at a hand animated amplitude. > My question: > Is there a way to create another controller which would change the speed > of the 'driver', and I suppose I might need to also adjust the timing of > the 'multiplier' also. > Thanks. > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/4f560a50-9ac3-4aab-a7d3-f285208237ba%40googlegroups.com > . > For more options, visit https://groups.google.com/groups/opt_out. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODQ1BXD_PMZmvcqaAjr133X6dy7x1q6smBE3O-tjt%2B8bQ%40mail.gmail.com. For more options, visit https://groups.google.com/groups/opt_out.
