Marcus to the rescue! :)

I've documented the process of compiling PyQt for Windows
here<http://abstractfactory.io/blog/pyqt5-1-1-for-python-2-7/>,
but as the steps for Maya are a little special, you could also pull some
info from this 
here<http://abstractfactory.io/blog/building-pyzmq-for-python-2-7-msc-v-1600/>,
which goes through how to compile something else (PyZMQ) on Windows for
Maya. The steps are much the same.

In a nutshell, the differences between compiling for the vanilla Python
version on Windows versus compiling for Maya on Windows is that default
Python is compiled with Visual Studio 2010 whereas Maya uses a custom
Python compiled in VS2012. So you must use Maya's own python, mayapy.exe
for your compilation.

Best,
Marcus


On 25 May 2014 20:42, Justin Israel <[email protected]> wrote:

> I actually don't have any experience compiling PyQt on Windows. But I am
> positive there are others here that work on Windows platforms and have done
> it.
>  On May 26, 2014 7:40 AM, <[email protected]> wrote:
>
>> Hai Justin
>>
>> Can You teach me how to buil PyQt with VS for maya 2014 x64 ??
>>
>> i searcing the guideline but cant find the detail proses, include from
>> autodesk.
>> this make me confuse a lot, thanks.
>>
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-- 
*Marcus Ottosson*
[email protected]

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