I just remembered, I posted a compiled version not too long ago. If you'd
rather hop the compile, just grab this.
https://groups.google.com/forum/#!topic/python_inside_maya/yoxccAv3_VU


On 25 May 2014 21:46, Marcus Ottosson <[email protected]> wrote:

> Marcus to the rescue! :)
>
> I've documented the process of compiling PyQt for Windows 
> here<http://abstractfactory.io/blog/pyqt5-1-1-for-python-2-7/>,
> but as the steps for Maya are a little special, you could also pull some
> info from this 
> here<http://abstractfactory.io/blog/building-pyzmq-for-python-2-7-msc-v-1600/>,
> which goes through how to compile something else (PyZMQ) on Windows for
> Maya. The steps are much the same.
>
> In a nutshell, the differences between compiling for the vanilla Python
> version on Windows versus compiling for Maya on Windows is that default
> Python is compiled with Visual Studio 2010 whereas Maya uses a custom
> Python compiled in VS2012. So you must use Maya's own python, mayapy.exe
> for your compilation.
>
> Best,
> Marcus
>
>
> On 25 May 2014 20:42, Justin Israel <[email protected]> wrote:
>
>> I actually don't have any experience compiling PyQt on Windows. But I am
>> positive there are others here that work on Windows platforms and have done
>> it.
>>  On May 26, 2014 7:40 AM, <[email protected]> wrote:
>>
>>> Hai Justin
>>>
>>> Can You teach me how to buil PyQt with VS for maya 2014 x64 ??
>>>
>>> i searcing the guideline but cant find the detail proses, include from
>>> autodesk.
>>> this make me confuse a lot, thanks.
>>>
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>
>
>
> --
> *Marcus Ottosson*
> [email protected]
>



-- 
*Marcus Ottosson*
[email protected]

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