Hi everyone. I'm new to Maya Python API. I've been studying it since a couple of months and now I'm trying to write my first script (to be later adapted into a node). I'm writing a main function to iterate through a mesh, and a few secondary functions to retrieve certain information about it. The point is, everytime i call a function I have to recreate the iterators, function sets and everything i need in order to make it work. This seems a lot like a waste of code and of performances. Do you know if there is a way to pass the iterators or any Maya object to a function as pointers? I know python doesn't deal with pointers, but it would be so much easier. I've tried to look in the MScriptUtil documentation, but i couldn't find anything helpful
Thanks for the help! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/d5207b32-1472-4e51-90dd-fc4affbf4154%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
