In addition to what Marcus said about passing the iterator instance, have
you profiled your code to come to the conclusion that it is inefficient to
create your iterator and function sets from within the function?
 On Jun 11, 2014 2:57 AM, "Marcus Ottosson" <[email protected]> wrote:

> Hi Enrico,
>
> I’m not very acquainted with the API, and maybe I’m not understanding you
> correctly, but Python passes everything as references to other objects.
>
> # This would pass `my_iterator` as reference to `maya_function`
> maya_function(my_iterator)
>
> If you could provide a short snippet of your issue, I might be able to
> help more.
>
> Best,
> Marcus
> ​
>
>
> On 10 June 2014 14:58, Enrico Losavio <[email protected]> wrote:
>
>> Hi everyone.
>> I'm new to Maya Python API. I've been studying it since a couple of
>> months and now I'm trying to write my first script (to be later adapted
>> into a node).
>> I'm writing a main function to iterate through a mesh, and a few
>> secondary functions to retrieve certain information about it.
>> The point is, everytime i call a function I have to recreate the
>> iterators, function sets and everything i need in order to make it work.
>> This seems a lot like a waste of code  and of performances.
>> Do you know if there is a way to pass the iterators or any Maya object to
>> a function as pointers? I know python doesn't deal with pointers, but it
>> would be so much easier. I've tried to look in the MScriptUtil
>> documentation, but i couldn't find anything helpful
>>
>> Thanks for the help!
>>
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>
>
>
> --
> *Marcus Ottosson*
> [email protected]
>
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