Dear all,
I am new to this group, and somewhat new to Maya, and I am looking for directions to start a new Maya Python script. On the one side, I have large files encoding the sampled movement of a large number of 3D points. These movements can be parsed using Python - no problem here. My goal is to let these "moving 3D points" control various Maya objects (points, locaters, clusters, nurbs's control points, polygons, etc). I know that, for each of the moving points, I could attach a keyframe to a node, and pre-load all the movement as keyframes. However, since I am not interested in keyframes, I would like to set up a system that, while runing the Maya animation, on each frame : - reads the current points' positions in the file - applies the new position to the Maya scene (eg move chosen "points", eg locators, in the Maya scene) - then, and only then, starts the frame's rendering pipeline Hence, to some extend, I would need to "hook" into Maya's in-time loop. Since I am very new to Maya-Python, I hardly figure out where to start. Would you have any advice, examples, or entries in the API ? Thank you very much in advance, Nicolas & team -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7bcc7658-e131-4477-9504-692c0b9c6aed%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
