Hey Sam
Had a little play with this and came up with this. I'm just learning the 
api so just consider it a starting off point. Someone better might chime in 
with nicer solution. Its with the 2.0 api, which may require 2015

import maya.api.OpenMaya as om
import maya.api.OpenMayaUI as omui
import maya.cmds as cmds

ctx = 'myCtx'
def onPress():
    vpX, vpY, _ = cmds.draggerContext(ctx, query=True, anchorPoint=True)
    pos = om.MPoint()
    dir = om.MVector()
    omui.M3dView().active3dView().viewToWorld(int(vpX), int(vpY), pos, dir)
    for mesh in cmds.ls(type='mesh'):
        selectionList = om.MSelectionList()
        selectionList.add(mesh)
        dagPath = selectionList.getDagPath(0)
        fnMesh = om.MFnMesh(dagPath)
        intersection = fnMesh.closestIntersection(
            om.MFloatPoint(pos),
            om.MFloatVector(dir),
            om.MSpace.kWorld, 99999, False)
        if intersection:
            print "we're hit!!"
            hitPoint, hitRayParam, hitFace, hitTriangle, hitBary1, hitBary2 
= intersection
            x,y,z,_ = hitPoint
            cmds.spaceLocator(p=(x,y,z))
            
       
if cmds.draggerContext(ctx, exists=True):
    cmds.deleteUI(ctx)
cmds.draggerContext(ctx, pressCommand=onPress, name=ctx, cursor='crossHair')
cmds.setToolTo(ctx)


one good deed deserves another ;)

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