Hey Jack, I noticed that yesterday when playing around with it a bit. In certain cases, it would give me some extra groups, depending on how I selected the verts. It makes sense.
I'm gonna have to pick apart your code to understand it a bit better. I had a feeling this stuff was gonna be fairly slow. It will lend itself to a rigging workflow, where someone can select whatever components, and build nulls and whatnot at the computed transform of those vert groups. It shouldn't ever really receive that many components, and the component selections can be simplified to speed it up a bit. I'd love to see the speed of something similar written with maya.cmds. or even mel. I guess I veered towards pymel, since coming from softimage. Can't say i'd get very far with cmds ;) Thanks for all your help Kev -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/67a6844f-8682-4ac4-b895-fa5c25e60ab3%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
