Hey Jack,

I noticed that yesterday when playing around with it a bit.  In certain cases, 
it would give me some extra groups, depending on how I selected the verts. It 
makes sense.

I'm gonna have to pick apart your code to understand it a bit better. I had a 
feeling this stuff was gonna be fairly slow. It will lend itself to a rigging 
workflow, where someone can select whatever components, and build nulls and 
whatnot at the computed transform of those vert groups.  It shouldn't ever 
really receive that many components, and the component selections can be 
simplified to speed it up a bit.

I'd love to see the speed of something similar written with maya.cmds. or even 
mel.  I guess I veered towards pymel, since coming from softimage. Can't say 
i'd get very far with cmds ;)

Thanks for all your help
Kev

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