And, I just realized, I missed a key point of your question--why this
wasn't something being done on rigs for the public.
I think the biggest reason for this is that most rigs released to the
public are either made by aspiring professional riggers, or by
teachers. I've made one of these fully self contained rigs, although I
haven't released it to the public (it was made for a student production
when I was working on my Master's, and I give it out to my students with
permission from the director, but I can't distribute it beyond that).
So, why aren't there more of these? The biggest reason is that it takes
forever to make one. As compared to my normal rigs that I can have in
the animators' hands in a matter of hours from getting the rough model
(and then usually render ready (dynamics, cloth, etc) within a few
weeks, depending on the needs), this all in one rig took months. Now,
to be fair, it was done in my off time (working a full-time job and a
part-time job on the side, as well as my indie studio, plus the homework
for my Masters). So, I think most people who build production rigs just
plain don't have the time to write tools that would make it a quick process.
Just another two cents.
Joe
On 10/8/2014 12:05 PM, notanymike wrote:
http://forums.cgsociety.org/showthread.php?p=7909562#post7909562
I'm not sure why I didn't get any replies on CGSociety about this.
Hopefully it'll get some thoughts & discussion over here...
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