If I understand your question right, you have to do a circular ray cast 
around a given vector (inside a mesh) and find the closest intersection and 
build an edge loop selection around the found points (which is tricky). Or 
find the closest intersection edges (which is tricky too if you want to cut 
the mesh) and connect those.

Janos

On Wednesday, October 15, 2014 8:22:22 PM UTC+2, [email protected] wrote:
>
> Hello duders,
>
> this i think may not be possible, but wanted to check whether anyone knew 
> anyhing:
>
> so basically imagine you have a human (polygon) character and you select a 
> vert on one of the legs. I want to know if it is possible to write a script 
> which, given a specific vector, can analyse the (contiguous) cross section 
> of the surface at that point. 
>
> Then to have locators created at regular intervals around that perimeter 
> cross section.
>
> hope this makes some sort of sense. Im working in python, but guess this 
> would be an api sort of job. 
>
> Any general hints would be great, 
>
> thanks, 
> Sam  
>
>

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