;) On 17 November 2014 09:55, sam williams <[email protected]> wrote:
> so can the api methods be used pretty much to do everything that python > commands can do? just alot faster right?. But a bit more complex to code i > guess. I presume dealing with a load of edges over a large mesh, the api is > ideal as otherwise it will take forever through python ? > > thanks, > Sam > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/3a8515bf-728f-4e37-bbd4-ea671aa450cf%40googlegroups.com > <https://groups.google.com/d/msgid/python_inside_maya/3a8515bf-728f-4e37-bbd4-ea671aa450cf%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOB9xBaQaSn%3DUG-eV%3DKxcYwO%3DKx1Aex7E47MCbphXmerMw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
