Cool, all good advice. Will look into reference files as well. You know with the api. I get a bit stuck understanding how to write the methods out. if i was using the addPolygon method. how do you specify the edges you need filled. does it imitate the bridge command in the same way?
MObject MFnMesh::addPolygon (const MPointArray & vertexArray, bool mergeVertices = true, double pointTolerance = 1.0e-10, MObject parentOrOwner = MObject::kNullObj, MStatus * ReturnStatus = NULL ) Thanks, Sam -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/678546d1-e0e8-451f-adcd-a2dc535ce34e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
