I did a quick scan of my codebase and while I know I used it in the past it 
looks like I'm no longer using executeInMainthreadWithResult anywhere.

So it looks like I've been surviving on just doing executeDeferred. 

And the major places that I am triggering it all seem to fall into a few 
scenarios,
1) Setting up some GUI stuff during startup.
2) Updating GUIs (which can be a hacky way of getting results back to the 
main thread) 
3) And with some of my callbacks built around the MSceneMessages, because 
blocking during those events can be super painful. And sometimes maya 
crashes without it.

On Sunday, November 23, 2014 3:58:18 AM UTC-8, Marcus Ottosson wrote:
>
> I’ve had good luck with it for simple tasks like updating GUIs.
>
> Ah, are you then also calling executeDeferred() from a separate thread, 
> without first wrapping it into a executeInMainThreadWithResult?
> ​
>
> On 21 November 2014 at 16:39, Robert White <[email protected] 
> <javascript:>> wrote:
>
>> I've had good luck with it for simple tasks like updating GUIs.
>>
>> I also use it as part of my startup sequence for any tasks that need to 
>> build/tweak/change maya's default GUIs, because not enough of the maya 
>> environment is loaded during userSetup.py's execution. But if you defer 
>> those tasks, the idle queue won't be processed until after maya is done 
>> loading, and by then if the GUI isn't there, you've got bigger problems.
>>
>>
>>
>> On Friday, November 21, 2014 10:03:14 AM UTC-6, Marcus Ottosson wrote:
>>>
>>> Thanks, Robert. Makes sense now.
>>>
>>> Which is why this does work if you just use executeDeferred(), which 
>>> doesn’t block in the same way.
>>>
>>> Do you have experience with this across threads? Since it doesn’t return 
>>> anything it’s a little tricky as a replacement, but if it’s thread-safe 
>>> then I’ll certainly keep it in mind.
>>> ​
>>>
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> *Marcus Ottosson*
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>  

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