Hey Guys,

I'm working on some rigging tools for our transition from XSI to Maya. Right 
now, I'm just trying to get a decent duplicate symmetry tool, but I'm hitting 
some problems.

I'm still figuring out exactly how I want to script it. But with what I 
currently have, I'm having an issue with the rig updating after the duplicating.

Basically, I have a group of controllers with a nurbsCurve CV's constrained to 
each controller.  Those nulls and curve are grouped under a buffer transform. 
So I select the buffer transform and run my code.  Everything duplicates fine, 
the groups with it's children, the curve, and the utility nodes that I'm using 
to constrain the CV's to the controls.  If I graph the newly duplicated curve 
in the node editor, all the connections are correct.  However, If I translate a 
control, the nurbsCurve doesn't move with the control.  I finally tried 
breaking one of the connections and then remaking it.  Now the curve moves 
correctly with the controls.  What's making this happen, or how can I prevent 
this from happening?

Thanks
Kev

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