is it common having to force dg re-evaluation after running some code? I’d have to go with “Well” followed by “It depends”.
To be honest, I rarely find myself duplicating complex networks of nodes very often, but instead tend to script them to begin with as it allows for a little more flexibility. But, when you have to deal with attributes and dirty states of things that doesn’t necessarily update when you would expect them to, then yes, taking control of the dg evaluation could become a fairly common thing to do. It does mean things that may already have processed to process once more and thus cost precious cycles, so I would avoid doing it on a per-frame basis - like in real-time rigging situations - but otherwise, and in your case, it should be all dandy. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOCC7kqbPJ-QkyVMCY8pTujni_A9su%2BjxjRVNX9S5G_NxQ%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
