it's fairly basic really.  It's just a tool for creating follicles at selected 
components.  Easy enough.  But then I wanted it to work on selected components 
of any type.

So if it's a vert, I just get the UV value directly. and if it's a face or 
edge, I average the UV values of their appropriate verts.

I guess I just don't understand how to work with an MObject that holds these 
different component types.

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