Okay, one last question on this...

I've got this all working great so far.  Thanks for the help guys!

Now, I'm trying to create follicles at surface point locations, But I'm not 
sure how to work with it, since they're not components(?).  I noticed in the 
scriptEditor, that when I'm selecting them, it's spitting out UV values, which 
is exactly what I need. But how do I get those UV values from OpenMaya?

Thanks!
Kev

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