Hi all, I'm doing a c++ deformer node and a MPxCommand to create some info inside the deformer.
I'm trying to get the MFnMesh of the object before any deformations through a MPlug because as I'm in the MPxCommand class I don't know how to get the datablock. The problem is that when I get the connected node to my deformer.input[0].inputGeometry, I get a node of type "groupParts" and inside this "groupParts" node I see an attribute called "input geometry" with a tweak node connected to. So, what's the best way to get the orig geometry outside the MPxDeformerNode class? Thank you. Cheers, Miguel. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CABbyGYyqgrowDsgi4Fvw8CfHHjJmoyf9hhyqfXQfChrB9nLxkA%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
