Hi all,

I'm doing a c++ deformer node and a MPxCommand to create some info inside
the deformer.

I'm trying to get the MFnMesh of the object before any deformations through
a MPlug because as I'm in the MPxCommand class I don't know how to get the
datablock.

The problem is that when I get the connected node to my
deformer.input[0].inputGeometry, I get a node of type "groupParts" and
inside this "groupParts" node I see an attribute called "input geometry"
with a tweak node connected to.

So, what's the best way to get the orig geometry outside the
MPxDeformerNode class?

Thank you.
Cheers,
Miguel.

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