Stop me if i am wrong, but i guess i need to install last version of python
and setup a variable in a maya.env file ?

2015-03-03 18:03 GMT+01:00 francois bonnard <[email protected]>:

> Nope. If I point on an non existing file, here is the msg :
>
> # Error: line 1: WindowsError: file <maya console> line 10: 3 #
>
> 2015-03-03 17:59 GMT+01:00 Ricardo Viana <[email protected]>:
>
>> You say you’re on Windows right?
>> the path
>>
>> "/Users/francesco/Desktop/Géosésame/Maya/sourceimages/selectionMaya”
>>
>> is a Mac one.
>>
>> maybe it should be “C://something"
>>
>>
>> On 03 Mar 2015, at 16:56, francois bonnard <[email protected]> wrote:
>>
>> I wonder if i need to install also python 2.6 on my computer ?
>>
>> Le mardi 3 mars 2015 17:45:07 UTC+1, francois bonnard a écrit :
>>>
>>> better : cannot open# Error: line 1: NameError: file <maya console> line
>>> 18: name 'img' is not defined #
>>>
>>> with this code
>>>
>>> import os
>>> import maya.cmds as cmds
>>> from PIL import Image
>>>
>>> #change the path here
>>> path = "/Users/francesco/Desktop/selectionMaya"
>>>
>>> #list the items in the folder
>>> dir = os.listdir(path)
>>>
>>> junk = [".mayaSwatches", ".DS_Store", ".picasa.ini"]
>>>
>>> for texture in dir:
>>>     if texture not in junk:
>>> try:
>>> img = Image.open(texture)
>>> except IOError:
>>> print 'cannot open', img
>>> #Get Ratio
>>>         #img.size[0] -> width
>>>         #img.size[1] -> height
>>>         #ratio = img.size[0]/img.size[1]
>>>
>>>         #create a nurbsPlane for each texture
>>>         mesh = cmds.nurbsPlane(name = texture)
>>>         #create a shader
>>>         shader=cmds.shadingNode("blinn",asShader=True)
>>>         #a file texture node
>>>         name = texture.split(".")[0]
>>>         file_node=cmds.shadingNode("file", name = "file_" + name,
>>> asTexture=True)
>>>         #assign a texture
>>>         cmds.setAttr( "file_" + name +'.fileTextureName', path +'/'+
>>> texture, type="string")
>>>
>>>         # a shading group
>>>         shading_group= cmds.sets(renderable=True,
>>> noSurfaceShader=True,empty=True)
>>>         #connect shader to sg surface shader
>>>         cmds.connectAttr('%s.outColor' %shader ,'%s.surfaceShader'
>>> %shading_group)
>>>         #connect file texture node to shader's color
>>>         cmds.connectAttr('%s.outColor' %file_node, '%s.color' %shader)
>>>         cmds.select(mesh)
>>>         cmds.hyperShade( assign=shader)
>>>
>>>
>>>
>>> Le mardi 3 mars 2015 17:13:41 UTC+1, francois bonnard a écrit :
>>>>
>>>> Hey folks
>>>>
>>>> I am running Maya 2014 os windows 8.1 64 bits.
>>>>
>>>> I have dowloaded python PIL from this URL
>>>> <https://mistermatti.wordpress.com/2014/02/04/maya-2014-with-pythons-pil-module/>
>>>>  and
>>>> have installed the folder with the files in ...maya2014/python/Lib/site-
>>>> packages/
>>>>
>>>> Here is my script :
>>>>
>>>> import os
>>>> import maya.cmds as cmds
>>>> from PIL import Image
>>>>
>>>> #change the path here
>>>> path = "/Users/francesco/Desktop/Géosésame/Maya/sourceimages/
>>>> selectionMaya"
>>>>
>>>>
>>>> #list the items in the folder
>>>> dir = os.listdir(path)
>>>>
>>>> junk = [".mayaSwatches", ".DS_Store", ".picasa.ini"]
>>>>
>>>>
>>>> for texture in dir:
>>>>     if texture not in junk:
>>>>         #Load Image in Pillow
>>>>         img = Image.open(texture)
>>>>  #create a nurbsPlane for each texture
>>>>         mesh = cmds.nurbsPlane(name = texture)
>>>>         #create a shader
>>>>         shader=cmds.shadingNode("blinn",asShader=True)
>>>>         #a file texture node
>>>>         name = texture.split(".")[0]
>>>>         file_node=cmds.shadingNode("file", name = "file_" + name,
>>>> asTexture=True)
>>>>         #assign a texture
>>>>         cmds.setAttr( "file_" + name +'.fileTextureName', path +'/'+
>>>> texture, type="string")
>>>>
>>>>         # a shading group
>>>>         shading_group= cmds.sets(renderable=True,
>>>> noSurfaceShader=True,empty=True)
>>>>         #connect shader to sg surface shader
>>>>         cmds.connectAttr('%s.outColor' %shader ,'%s.surfaceShader'
>>>> %shading_group)
>>>>         #connect file texture node to shader's color
>>>>         cmds.connectAttr('%s.outColor' %file_node, '%s.color' %shader)
>>>>         cmds.select(mesh)
>>>>         cmds.hyperShade( assign=shader)
>>>>
>>>> Here is the issue :
>>>>
>>>> # Error: line 1: IOError: file C:\Program Files\Autodesk\Maya2014\
>>>> Python\lib\site-packages\PIL\Image.py line 1952: 2 #
>>>>
>>>> Obviously the issue is on this line :
>>>>
>>>> img = Image.open(texture)
>>>>
>>>> What Do I miss ?
>>>>
>>>> Thanls for the help
>>>>
>>>> Fransua
>>>>
>>>>
>>>>
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