I ran into a very similar problem with MFnMesh:: getPointAtUV a few months ago. 

The solution in my case was to use the MDagPath constructor instead of the 
MObject one for your MFn* class. Apparently, functions that require a dag path 
won't actually return an error if you used the other constructor to build your 
MFn* object. They just fail silently.

I logged a bug for the getPointAtUV issue. If this turns out to be a similar 
thing, I think you should log it. Autodesk needs to know how painful this is 
for customers. Maya's API should either return an error, or use the first path 
to an object under the covers. In fact, pretty much anything other than failing 
silently would have been nice.

Sivanny

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