Hello Sivanny, it is interesting I thought that this could be a solution as well, so I tried out the MDagPath constructor instead of the MObject. Turned out that it is giving me still wrong values.
The interesting part of that is, that I was basically using the same code as in the maya api examples, because in one of those closePointOnCurve.cpp files they are using the MDagPath constructor instead of the MObject. But as I responded to Justin in the previous note, I created the 3 inputAttributes as doubles and when playing around with those values and printing them out, I retrieved the correct param values along the curve. I have to do more investigations about that. Thanks Sivanny! Cheerio Emre -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/25870eed-c7c9-474d-8221-41e26127631e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
