Hello Sivanny,

it is interesting I thought that this could be a solution as well,
so I tried out the MDagPath constructor instead of the MObject.
Turned out that it is giving me still wrong values.

The interesting part of that is, that I was basically using the same code 
as in the maya api examples,
because in one of those closePointOnCurve.cpp files they are using the 
MDagPath constructor instead of the MObject.

But as I responded to Justin in the previous note, I created the 3 
inputAttributes as doubles and when playing around 
with those values and printing them out, I retrieved the correct param 
values along the curve.

I have to do more investigations about that.
Thanks Sivanny!

Cheerio
Emre

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