So we have a carefully setup facial control board setup in cm's but needs
to run it in a client scene set in meters, no problem right? Unfortunately
because all the sliders are carefully setup with limits on the transforms
of 0-1 when the scene comes into Maya in meters, all those transforms are
recalculated and reset to 0.01, including all the transform limits.

All reasonable I guess, question is, is there a fast painless way of
re-building or adjusting the rig to work with the new units yet still
retain all of it's original transforms and limits?

Even if I scale, reset the limits and get it so that the transforms are
driving 0-1 the final output node, which all the sliders drive, ends up
with values of 100 unless I then disconnect all the final output values and
force a unitConversion node in there too.

Must surely be a better way, been a long day!

thanks

Mark




-------------------------------------
Mark Jackson
CEO / Technical Director
red9consultancy.com

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