When you say a node editor that you "
could manipulate just like a node in a 2d space", are you meaning like a
node graph?
If so, I don't think the Maya native ui provides you with that high level
capability. You talked about a tree view, but that wouldn't have free 2d
positioning. What does that treeView not have, that you require for your
goal?
Are these Maya nodes you speak of, or "node" in the generic sense of a node
graph? When you say they would run arbitrary commands when clicked on, can
you give a workflow example? Maybe that would better help the group to
offer suggestions.

The Maya native UI is very high level, and only does exactly what each
limited api descriptions says, with no ability to extend them (as you would
in Qt)

On Sun, 17 May 2015 9:16 AM  <[email protected]> wrote:

> Hello everyone,
>
> I'd like to create own node editor using python or mel. The idea would be
> to have my own nodes (represented by square pictures, for instance, and
> acting like buttons. so that i can attach any cmd i want to them) that i
> could manipulate just like a node in a 2d space.
>
> I was thinking it may be possible with treeView cmd, by cheating with some
> callback which could trace mouse movements, but i didn't find anything
> concrete yet...
>
> Does anyone have an idea on how to achieve this or even if it's possible ?
> (also considering i can't use qt)
>
> Thank you !
>
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