K thanks.

On Tuesday, May 19, 2015 2:10:55 PM, damon shelton wrote:
they use the file command, I would suggest an echo all commands and
run the import and export from the gui to get the results(MEL) version
then rewrite those into python

On Tue, May 19, 2015 at 10:38 AM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:

    Quick looking around the 2015 docs and it doesn't seem that these
    commands are documented at all. How does one usually find this info?

    Eric T.


    On Tuesday, May 19, 2015 1:20:27 PM, Eric Thivierge wrote:

        Great thanks. Looks promising.

        On Tuesday, May 19, 2015 12:43:23 PM, Marcus Ottosson wrote:

            +1 for Atom.

            I find it slightly over-engineered and it crashes
            occasionally, but
            when handled with care covers a lot of ground.

            On 19 May 2015 at 17:20, damon shelton
            <[email protected] <mailto:[email protected]>
            <mailto:[email protected]
            <mailto:[email protected]>>> wrote:

                maya has the atom format which is an updated anim
            format that
                supports more functionality, including animation
            layers and
                constraints. it is better. We still wrote a custom
            version based
                on atom but doesn't use the file command so it is
            undoable and a
                lot more import options. Depending on your need, I
            would suggest
                writing one or finding one that is acceptable from
            creative crash
                or something. but if you just need a basic
            import/export use
                maya's built in atom format. it can be found under the
            animate menu.

                On Tue, May 19, 2015 at 9:12 AM, Eric Thivierge
                <[email protected]
            <mailto:[email protected]>
            <mailto:[email protected]
            <mailto:[email protected]>>> wrote:

                    Hey all,

                    I'm wondering what the best way to export
            animation from a
                    scene would be. I need to build some pipeline
            tools for
                    exporting anim for characters, then being able to
            create a new
                    scene, import character, and import the previously
            exported
                    animation back to rebuild the scene.

                    I've read a bunch online saying that the .anim
            format isn't
                    great if your hierarchy changes but object names
            stay the
                    same. Are there no solid tools built into Maya for
            this?

                    I don't want to use a custom script or plug-in to
            manage this
                    either.

                    Any help is appreciated.

                    Thanks,
                    Eric T.

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