I don't really like this solution. It's not very clean For my animator team I developped a marking menu depending on the selecton, type of object and custom attribute of objects.
I can thus separate different type of action with the keys. ":+clic" selection action (symetrize selection, select eyes, etc etc) ';+clic" action (symetrize selected, reset pos, etc etc) This is my solution: https://gist.github.com/RDelet/756dec0107220ddd33b6 it's an old script and I can not put full but there was everything you need to understand how it work. Updating is full in PySide. It is not yet functional as Maya markingmenu but that will come later -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/f750a566-4f11-4248-9c9c-68257a67b6a2%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
