Hi, thanks I want this to be strictly MEL ;-) Whereas the users only option 
is to select polygons, then from there select faces, facing a camera and 
select a specific camera in the scene with a threshold.

On Tuesday, May 26, 2015 at 6:58:34 AM UTC-4, Rémi Deletrain wrote:
>
> I don't really like this solution. It's not very clean
> For my animator team I developped a marking menu depending on the 
> selecton, type of object and custom attribute of objects.
>
> I can thus separate different type of action with the keys.
> ":+clic" selection action (symetrize selection, select eyes, etc etc)
> ';+clic" action (symetrize selected, reset pos, etc etc)
>
> This is my solution:
> https://gist.github.com/RDelet/756dec0107220ddd33b6
>
> it's an old script and I can not put full but there was everything you 
> need to understand how it work.
> Updating is full in PySide. It is not yet functional as Maya markingmenu 
> but that will come later
>

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/1dc22fea-fdb2-4ed2-ac1f-eb25a3a72a80%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to