Hello All,

So I wrote this node in python to stretch an IK chain via translate attrs. 
The problem I am experiencing though is, the end joint of my chain is not 
in the proper spot, but is getting the correct information/displaying the 
proper values in the channel box. My custom node is also providing the 
proper values. Breaking connections makes the joint move to the correct 
spot, and maintains the right values in the channel box. Last but not 
least, this is only happening in LEGACY VIEWPORT, not VIEWPORT 2.0. So I am 
stumped as to where this problem would be?

The node itself is taking in the start joint translate, parent matrix, the 
pole vector translate and parent matrix, and the end ik control translate 
and parent matrix along with some calculations to determine the stretch 
values. What bugs me is this is only happening on one of the two joints 
getting the output connections from my custom node.

Thanks for the help guys!

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/2d605efb-2622-410b-84bd-791f4283a3cb%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to