Hey, 

So this might work. But are they duplicate shapes? If not, you would need 
to discern which shape you would want to keep, which this wouldn't do! :)

import maya.cmds as cmds


transforms = cmds.ls(transforms=True) # List transforms in the scene
for transform in transforms:
 shapes = cmds.listRelatives(transform, shapes=True, noIntermediate=True) # 
Find the shapes from each transform (intermediate nodes not included)
 if shapes is not None and len(shapes) > 1: # If the transform has multiple 
shapes..
 cmds.delete(shapes[1:]) # Delete all but the first shape

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