Hello! I've been trying to get the devkit meshReorder command working inside of Maya 2015 but I am getting constant crashes.
It works fine on seemingly low resolution meshes, but with any mesh that has say.. 10,000k+ vertices, I get a maya crash. Has anyone else had a similar issues or know how to overcome this? Compiling using visual studio 2012. Thanks for your time. Jake. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/be2a550c-ca7d-4e67-b153-2adafebb7358%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.