Yes there is an issue with the plug-in.  It uses a recursive function where 
on high resolution meshes, it recurses too much and crashes.  I sent an 
updated plug-in to Autodesk so it should be fixed in a future release.

On Saturday, August 15, 2015 at 11:27:54 AM UTC-7, jakeh wrote:
>
> Hello!
>
> I've been trying to get the devkit meshReorder command working inside of 
> Maya 2015 but I am getting constant crashes.
>
> It works fine on seemingly low resolution meshes, but with any mesh that 
> has say.. 10,000k+ vertices, I get a maya crash.
>
> Has anyone else had a similar issues or know how to overcome this?
>
> Compiling using visual studio 2012.
>
> Thanks for your time.
> Jake.
>

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