As far as my tests go the outliner is only initiated at startup when the 
outliner is in the saved start up layout. 
So when maya starts in single viewport layout, with no outliner visible, it's 
not initialized hence no userSetup would work. 
My work-around always was to force open the outliner and install the scripts. 
But as mentioned before, when closing it again the object gets deleted. 

Justin, that looks promising  I will give it a go too. Then it would just be 
querying the panels, wrapping them to qt, and install stuff. 

Arvid 


Arvid Schneider
Look Develpopment | Lighting TD | Show TD
www.arvidschneider.com

> On Oct 4, 2015, at 09:44, Justin Israel <[email protected]> wrote:
> 
> 
> 
>> On Sunday, October 4, 2015 at 10:07:54 AM UTC+13, Christopher. wrote:
>> I want to dock the outliner, but as Arvid mentioned; it will only save per 
>> session; upon restarting Maya, all is lost.  You have to continuously run 
>> the same code to dock the outliner.  ;-(
> 
> Could you just set up the behavior you want in a startup script, and/or as a 
> scriptJob that triggers when a scene is opened?
> 
> @Arvid, I did a quick test, and it seems I can locate the Outliner panel 
> regardless of its dock state:
> 
> def print_outliners():
>     panels = cmds.lsUI(panels=True, long=True)
>     outs = [p for p in panels if cmds.outlinerPanel(p, q=True, exists=True)]
>     print outs
> 
> win = cmds.window()
> cmds.frameLayout( labelVisible=False )
> panel = cmds.outlinerPanel()
> cmds.showWindow(win)
> 
> dc = cmds.dockControl(area="left", content=win, label="Outliner", width=200)
> print_outliners()
> # [u'outlinerPanel1', u'outlinerPanel2']
> 
> # Float the custom outliner
> print_outliners()
> # [u'outlinerPanel1', u'outlinerPanel2']
> 
> Justin
>  
>> 
>> 
>> 
>> Justin Israel wrote:
>>> 
>>> On Sun, 4 Oct 2015 9:54 AM Crest Christopher <[email protected]> 
>>> wrote:
>>> 
>>> I'm perplexed on what is the best direction to follow ?
>>> 
>>> What is the exact problem that you want to solve? 
>>> Arvid Schneider wrote:
>>> 
>>> Unfortunately it's not that simple :/
>>> 
>>> As Justin suggested to install a QEvent on Maya's MainWindow would to the 
>>> trick I guess. You can query the active window, or under pointer, but it's 
>>> all messy and just a hack. 
>>> 
>>> A possibility would be to change the outliner.mel file (not sure the proper 
>>> name) but that would be probably just for local fixes. 
>>> 
>>> 
>>> Arvid Schneider
>>> Look Develpopment | Lighting TD | Show TD
>>> www.arvidschneider.com
>>> 
>>> On Oct 3, 2015, at 22:02, Crest Christopher <[email protected]> 
>>> wrote:
>>> 
>>> I assume an event filter would save the U.I changes ?
>>> 
>>> I was hoping when writing the code I could use the outlineEditor command to 
>>> manipulate the outliner window, unfortunately, no.
>>> 
>>> Justin Israel wrote:
>>> 
>>> Yea I have found that same kind of outcome when trying to mess with 
>>> built-in UI elements in Maya. I think mine was trying to hook into viewport 
>>> behavior and also finding that things reset each time the view layout 
>>> changes and rebuilds them. Pretty sure the only real way to tackle it is to 
>>> install an event filter on the entire app and try to catch the desired 
>>> changes.
>>> 
>>> On Sun, Oct 4, 2015 at 7:34 AM Arvid Schneider <[email protected]> 
>>> wrote:
>>> 
>>> That again, is a really annoying thing in maya. 
>>> 
>>> When it's docked it's a panel. When it's floating it's a window.
>>> 
>>> When you want to hook up code to either one, for instance a custom right 
>>> click menu entry, it only lives so long until you close it. When you change 
>>> viewport to single view, the outliner object is deleted, and so is your 
>>> custom stuff. 
>>> 
>>> So you need a callback to hook up you code..I didn't find a great way yet 
>>> to hack something into it. 
>>> 
>>> Any help is welcome!
>>> 
>>> 
>>> Arvid Schneider
>>> Look Develpopment | Lighting TD | Show TD
>>> www.arvidschneider.com
>>> 
>>> On Oct 3, 2015, at 19:13, Christopher. <[email protected]> wrote:
>>> 
>>> When docking a panel, in this case, the outliner.  Most of the code I find 
>>> start with outlinerWindow, yet the docs only mention outlinerEditor & 
>>> outlinerPanel ?
>>> 
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>> ––––•(-•    Christopher      •-)•––––
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