Hello, 

i have been trying to setup an undo thingy as part of my python api script 

def undoIt(self):
    self.dagModifier.undoit()   

there are other tutorials i have tried to follow but it doesn't seem to cover 
the same problem exactly. I am always coding in the script editor and just 
executing and then undoing / coding /executing and so on. I find it quicker to 
do it this way.

Obviously when i started adding api stuff into maya code when i ctrl z it would 
undo all the normal maya cmds stuff but leave the api stuff. 

There are only a few areas in my script that require the api, but is there a 
neat way of just including the undoit() thing as part of the normal undo in 
maya when working from the script editor??

thanks alot, 
Sam

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