Hey guys, I have a polygon plane with just one face but multiple vertices and I would like to gridify the mesh uniformly.
For example, like UV Editor we have a grid flow in it. Just like that I would like grid on my plane mesh. Is there a way in maya api that i can achieve this. Thanks. D. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/5751e4aa-1580-4ce3-b333-783af6feb0d7%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
