Hello all, So I have wanted to jump into the Maya API for a while but have not had the need to, or really knew where to start, but is has come to a point where I really want to know it and feel I should to advance myself.
Firstly the Python API will be the ticket for me. My C++ is kinda sparse and I am not a dedicated programmer of that spectrum. I am going to be looking through building a plugin with Chad Vernon as I think it might be a good starting block but I was after some extra advice from the group. - What can the API (Python or C++) be used for and what is a good best case scenario in which you will need it? - Where should you start, i.e. are there example projects/generic ideas that could be useful to build a plugin of sorts? - Is it generally used quite sparingly? (In my experience so far I have had no need for it but am aware it is very powerful) Any other advice would be awesome also. As always thanks to the group you guys are awesome. Cheers, Ben -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/f40b016b-3272-4b2a-a711-ed03108cb8bc%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
