What are we arguing here exactly? :) Marketing versus Progress? Looks like a stalemate to me.
I got what I was looking for; if you are to use C++11 with Maya, you'll need to go the long way around. Whether it's worth it or not depends on what you do. In your case, maybe it isn't worth it, in my case, maybe it is, hence the question. On 8 January 2016 at 09:39, Justin Israel <[email protected]> wrote: > > > On Fri, 8 Jan 2016 9:17 PM Marcus Ottosson <[email protected]> wrote: > >> > stdin/stdout are file descriptors. sockets are file descriptors. >> Technically its all the same camp where you read and write and poll their >> status. >> >> Ah. I was under the impression that sockets had to go the TCP route, >> through the network card, but this would make more sense. >> > > Unix domain sockets don't go through TCP. they are more like named pipes > > https://en.m.wikipedia.org/wiki/Unix_domain_socket > > >> > But what features of C++11 are you itching for that would make your >> plugin so much more performant or easier to maintain? >> >> Haha, nothing in particular. You know you could have said the same thing >> about newer versions of anything, right? "What about Maya 2016 will make >> your work so much better looking and easier to make?" :) >> >> I would like to progress, wouldn't you? >> > > Well that would just be like following marketing hype, right? "newer, > faster, better". > But if you aren't going to use any c++11 features, then what is the point > of going to extra trouble to use it in a portable way? You could just keep > coding in more portable c++ for a bit longer until the stragglers fall off > and C++11 is a minimum requirement. Vfxplatform 2016 still only specifies > gcc 4.8 > http://www.vfxplatform.com > > I haven't been writing production c++ for too long yet (almost a year) but > I have managed so far using boost or qt. Maybe lambdas would have been > nice? I could have used those. > > > -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODxGMcMpWfPXcfsqZ1Drimfw3A3KV0eOR%2B4sxvfCXo6jw%40mail.gmail.com >> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODxGMcMpWfPXcfsqZ1Drimfw3A3KV0eOR%2B4sxvfCXo6jw%40mail.gmail.com?utm_medium=email&utm_source=footer> >> . >> For more options, visit https://groups.google.com/d/optout. >> > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA08sT5RUme76dv6mrZrAZiOe9KGv9x7vxHYtUHSNJHULQ%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA08sT5RUme76dv6mrZrAZiOe9KGv9x7vxHYtUHSNJHULQ%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBEghJh-gD%3D7vx1PGxnAZTU8_jUU%3DdjpAFq9YJFBxwVmg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
