I totally agree with Justin, forget about subclassing for a second and just go with the generic case. Limb can implement many features but you are not forced to use them all! You can call methods selectively on each instance/object setting different states (class define behaviour, instance hold the state).
I.e. # stupid example typed on my phone import Limb # ik/fk arm arm = Limb(name='arm', side='L') arm.addFK() arm.addIK() # assuming you can stack features arm.makeStretchy() arm.build() # ik only leg leg = Limb(name='leg', side='R') leg.addIK() leg.build() # and so on... -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAPamJi8PxFqWEov%2Bizik%3DwhO%2BK%2BAVbm0DiyRYasvceNmnzKvkw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
